<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Voice on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/voice/</link><description>Recent content in Voice on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/voice/index.xml" rel="self" type="application/rss+xml"/><item><title>Klatt Voice Synthesis</title><link>https://gsplay.genomestudios.ca/docs/framework/audio/klatt_voice/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/audio/klatt_voice/</guid><description>&lt;p&gt;The Klatt Voice Synthesis system provides custom text-to-speech for GS_Play projects using Klatt formant synthesis with full 3D spatial audio. It uses SoLoud internally for speech generation and MiniAudio for spatial positioning.&lt;/p&gt;
&lt;p&gt;The system has two layers:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;KlattVoiceSystemComponent&lt;/strong&gt; &amp;ndash; A singleton that manages the shared SoLoud engine instance and tracks the 3D audio listener position.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;KlattVoiceComponent&lt;/strong&gt; &amp;ndash; A per-entity component that generates speech, queues segments, applies voice profiles, and emits spatialized audio from the entity&amp;rsquo;s position.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Voice characteristics are defined through &lt;code&gt;KlattVoiceProfile&lt;/code&gt; assets containing frequency, speed, waveform, formant, and phoneme mapping configuration. Phoneme maps convert input text to ARPABET phonemes for the Klatt synthesizer, with support for custom pronunciation overrides.&lt;/p&gt;</description></item></channel></rss>