<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Variables on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/variables/</link><description>Recent content in Variables on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/variables/index.xml" rel="self" type="application/rss+xml"/><item><title>Variables</title><link>https://gsplay.genomestudios.ca/docs/framework/graphcanvas/variables/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/graphcanvas/variables/</guid><description>&lt;p&gt;When &lt;code&gt;variablesEnabled = true&lt;/code&gt; in the &lt;code&gt;GraphSystemDescriptor&lt;/code&gt;, the framework provides a complete variable system for storing and reading named values within a graph.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;h2 id="variable-panel"&gt;Variable Panel&lt;/h2&gt;
&lt;p&gt;The Variable Panel is a dock widget with a table listing all declared variables. Each variable has:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Name&lt;/strong&gt; — User-defined identifier&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Data Type&lt;/strong&gt; — Selected from a dropdown of registered types (Bool, Int, Float, String, etc.)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Default Value&lt;/strong&gt; — Type-specific editor (checkbox for Bool, spinner for numeric, text field for String, multi-field for vectors, color picker for Color)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Variables are per-graph. Add or remove variables using the panel controls. Undo/redo integration is automatic.&lt;/p&gt;</description></item></channel></rss>