Unit Manager
The central manager for unit lifecycle — spawning, registration, standby coordination, and unit tracking across the game session.
The central manager for unit lifecycle — spawning, registration, standby coordination, and unit tracking across the game session.
The controller-unit possession model — base controller, player controller, and AI controller components for driving unit behavior.
The decoupled input pipeline — reading hardware events on the controller, storing state on the unit, and reacting to state changes through reactor components.
What makes an entity a unit — the GS_UnitComponent, entity configuration, collision setup, and links to movement subsystems.