<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Text on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/text/</link><description>Recent content in Text on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/text/index.xml" rel="self" type="application/rss+xml"/><item><title>Typewriter</title><link>https://gsplay.genomestudios.ca/docs/framework/cinematics/dialogue_system/dialogue_ui/typewriter/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/cinematics/dialogue_system/dialogue_ui/typewriter/</guid><description>&lt;p&gt;The &lt;code&gt;TypewriterComponent&lt;/code&gt; provides character-by-character text reveal for dialogue display. It receives a string and a speed value, then reveals one character at a time on tick. It fires a notification on every character reveal and again when the full text is complete. The component is used internally by the &lt;a href="../#dialogue-ui-component"&gt;DialogueUIComponent&lt;/a&gt; but can also be attached to any text entity independently for non-dialogue text effects.&lt;/p&gt;
&lt;p&gt;For usage guides and setup examples, see &lt;a href="../../../../../the_basics/cinematics/"&gt;The Basics: GS_Cinematics&lt;/a&gt;.&lt;/p&gt;</description></item></channel></rss>