Game Manager
The top-level game lifecycle controller — startup sequencing, systemic navigation, standby mode, and debug support.
The top-level game lifecycle controller — startup sequencing, systemic navigation, standby mode, and debug support.
The singleton manager that owns all loaded UI canvases, maintains a global focus stack, and drives the startup focus sequence.
The game lifecycle management system — startup sequencing, systemic navigation, and the extensible manager pattern.