<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Slide on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/slide/</link><description>Recent content in Slide on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/slide/index.xml" rel="self" type="application/rss+xml"/><item><title>Slide Mover</title><link>https://gsplay.genomestudios.ca/docs/framework/unit/units/movement/movers/slide_mover/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/unit/units/movement/movers/slide_mover/</guid><description>&lt;p&gt;&lt;code&gt;GS_3DSlideMoverComponent&lt;/code&gt; handles slope-sliding locomotion. It activates automatically when the grounder detects a slope angle exceeding &lt;code&gt;maxWalkAngle&lt;/code&gt;, and deactivates when the slope eases or the unit slows enough to recover.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Mode names:&lt;/strong&gt; &lt;code&gt;&amp;quot;Slide&amp;quot;&lt;/code&gt; (both movement and rotation)&lt;/p&gt;
&lt;p&gt;For usage guides and setup examples, see &lt;a href="../../../../../../the_basics/unit/"&gt;The Basics: GS_Unit&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img src="../Mover.png" alt="Mover component in the O3DE Inspector"&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;h2 id="contents"&gt;Contents&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="#how-it-works"&gt;How It Works&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#finish-sliding"&gt;Finish Sliding&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#editor-settings"&gt;Editor-Exposed Settings&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#extension-guide"&gt;Extension Guide&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#see-also"&gt;See Also&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id="how-it-works"&gt;How It Works&lt;/h2&gt;
&lt;h3 id="handle-movement"&gt;HandleMovement()&lt;/h3&gt;
&lt;p&gt;Called each post-physics tick while movement mode is &lt;code&gt;&amp;quot;Slide&amp;quot;&lt;/code&gt;:&lt;/p&gt;</description></item></channel></rss>