<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Serialization on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/serialization/</link><description>Recent content in Serialization on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/serialization/index.xml" rel="self" type="application/rss+xml"/><item><title>Serialization Helpers</title><link>https://gsplay.genomestudios.ca/docs/framework/core/utilities/serialization_helpers/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/core/utilities/serialization_helpers/</guid><description>&lt;p&gt;Three helpers that eliminate serialization boilerplate: a single-include header for common reflection, an extension for asset fields, and a ready-made O3DE asset handler template for any custom &lt;code&gt;AssetData&lt;/code&gt; subclass.&lt;/p&gt;
&lt;p&gt;For usage guides and setup examples, see &lt;a href="../../../../the_basics/core/utilities/"&gt;The Basics: GS_Core&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;h2 id="contents"&gt;Contents&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="#reflection-includes"&gt;GS_ReflectionIncludes.h&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#asset-reflection-includes"&gt;GS_AssetReflectionIncludes.h&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#see-also"&gt;See Also&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id="reflection-includes"&gt;GS_ReflectionIncludes.h&lt;/h2&gt;
&lt;p&gt;A single-include header that brings in all O3DE reflection headers needed for any class with an inline &lt;code&gt;Reflect()&lt;/code&gt; method.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Includes:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;code&gt;AzCore/RTTI/RTTI.h&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;AzCore/Memory/SystemAllocator.h&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;AzCore/Serialization/SerializeContext.h&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;AzCore/Serialization/EditContext.h&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;AzCore/std/string/string.h&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Use this in any header declaring a reflected struct, class, or enum. Does &lt;strong&gt;not&lt;/strong&gt; handle &lt;code&gt;AZ::Data::Asset&amp;lt;T&amp;gt;&lt;/code&gt; fields.&lt;/p&gt;</description></item></channel></rss>