<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Priority on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/priority/</link><description>Recent content in Priority on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/priority/index.xml" rel="self" type="application/rss+xml"/><item><title>Influence Field Configurations</title><link>https://gsplay.genomestudios.ca/docs/learn/recipes/phantomcam/influence_field_configurations/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/learn/recipes/phantomcam/influence_field_configurations/</guid><description>&lt;p&gt;Influence Fields modify the effective priority of Phantom Cameras without changing their base priority values. The spatial form fires when an entity enters a PhysX trigger volume; the global form applies for the component&amp;rsquo;s entire active lifetime.&lt;/p&gt;
&lt;p&gt;For the concept, the channel-aware bus signature, and the priority-stacking model, see &lt;a href="../../../../the_basics/phantomcam/influence_fields/"&gt;The Basics: Influence Fields&lt;/a&gt;. For component properties and the bus surface, see &lt;a href="../../../../framework/phantomcam/cam_influence_fields/"&gt;Camera Influence Fields (Framework API)&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;h2 id="contents"&gt;Contents&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="#recipe-room-boost"&gt;Recipe: Boost a Cam Inside a Room&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#recipe-cinematic-boost"&gt;Recipe: Always-On Cinematic Boost&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#see-also"&gt;See Also&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id="recipe-room-boost"&gt;Recipe: Boost a Cam Inside a Room&lt;/h2&gt;
&lt;p&gt;The player should see a different camera when they walk into a vista room — same player priority, but a &amp;ldquo;VistaCam&amp;rdquo; that frames the view jumps to dominance inside the room.&lt;/p&gt;</description></item></channel></rss>