<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Planned on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/planned/</link><description>Recent content in Planned on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/planned/index.xml" rel="self" type="application/rss+xml"/><item><title>Orbit Cam</title><link>https://gsplay.genomestudios.ca/docs/framework/phantomcam/phantom_cameras/orbit_cam/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/phantomcam/phantom_cameras/orbit_cam/</guid><description>&lt;p&gt;The Orbit Cam is a planned phantom camera type that will provide player-controlled orbital camera behavior: the camera orbits around a follow target based on player input, with configurable distance, pitch limits, and rotation speed.&lt;/p&gt;
&lt;p&gt;This camera type is not yet available. When implemented, it will appear as a companion component alongside &lt;a href="../"&gt;GS_PhantomCameraComponent&lt;/a&gt; on the camera entity.&lt;/p&gt;
&lt;p&gt;For usage guides and setup examples, see &lt;a href="../../../../the_basics/phantomcam/phantom_cameras/"&gt;The Basics: GS_PhantomCam&lt;/a&gt;.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="see-also"&gt;See Also&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="../static_orbit_cam/"&gt;Static Orbit Cam&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="../"&gt;Phantom Cameras&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="../../cam_core/"&gt;Cam Core&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="../../"&gt;GS_PhantomCam Overview&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id="product-page"&gt;Get GS_PhantomCam&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://gsplay.genomestudios.ca/products/gs_phantomcam/"&gt;GS_PhantomCam&lt;/a&gt; — Explore this gem on the product page and add it to your project.&lt;/p&gt;</description></item><item><title>First Person Cam</title><link>https://gsplay.genomestudios.ca/docs/framework/phantomcam/phantom_cameras/first_person_cam/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/phantomcam/phantom_cameras/first_person_cam/</guid><description>&lt;p&gt;The First Person Cam is a planned phantom camera type that will provide first-person camera behavior: the camera is positioned at the follow target&amp;rsquo;s head position and rotates based on player input, with configurable pitch and yaw limits.&lt;/p&gt;
&lt;p&gt;This camera type is not yet available. When implemented, it will appear as a companion component alongside &lt;a href="../"&gt;GS_PhantomCameraComponent&lt;/a&gt; on the camera entity.&lt;/p&gt;
&lt;p&gt;For usage guides and setup examples, see &lt;a href="../../../../the_basics/phantomcam/phantom_cameras/"&gt;The Basics: GS_PhantomCam&lt;/a&gt;.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="see-also"&gt;See Also&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="../"&gt;Phantom Cameras&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="../../cam_core/"&gt;Cam Core&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="../../"&gt;GS_PhantomCam Overview&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id="product-page"&gt;Get GS_PhantomCam&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://gsplay.genomestudios.ca/products/gs_phantomcam/"&gt;GS_PhantomCam&lt;/a&gt; — Explore this gem on the product page and add it to your project.&lt;/p&gt;</description></item></channel></rss>