<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Pipeline on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/pipeline/</link><description>Recent content in Pipeline on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/pipeline/index.xml" rel="self" type="application/rss+xml"/><item><title>Stage Pipeline</title><link>https://gsplay.genomestudios.ca/docs/framework/phantomcam/phantom_cameras/stages/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/phantomcam/phantom_cameras/stages/</guid><description>&lt;p&gt;Every &lt;a href="../"&gt;Phantom Camera&lt;/a&gt; runs the same fixed pipeline per tick:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-fallback" data-lang="fallback"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;Body → Aim → Reposition additives → Noise additives → Finalize
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;The Body and Aim stages produce the cam&amp;rsquo;s smoothed ideal pose; Reposition additives correct it for collision / tug volumes; Noise additives perturb it for shake and impulse; Finalize commits the result to the entity transform and the engine camera component.&lt;/p&gt;
&lt;p&gt;Stages are &lt;strong&gt;not&lt;/strong&gt; &lt;code&gt;AZ::Component&lt;/code&gt;s. They are reflected polymorphic types — derived from &lt;code&gt;IBodyStage&lt;/code&gt;, &lt;code&gt;IAimStage&lt;/code&gt;, or &lt;code&gt;IAdditiveStage&lt;/code&gt;. The editor&amp;rsquo;s type-picker enumerates registered derivations from the &lt;code&gt;SerializeContext&lt;/code&gt; class hierarchy, so other gems can extend the catalog cleanly without touching the base component.&lt;/p&gt;</description></item></channel></rss>