Camera Noise Configurations
Step-by-step recipes for camera shake — continuous handheld feel via PerlinNoise, event-triggered bursts via ImpulseNoise, and stacking the two.
Step-by-step recipes for camera shake — continuous handheld feel via PerlinNoise, event-triggered bursts via ImpulseNoise, and stacking the two.
Project-owned Perlin noise toolkit — signed Perlin 1D/2D/3D, fractal multi-octave, layered (amp, freq, phase) stacks with the NoiseLayer struct, unit-range wrappers, and decorrelation patterns. Backs PhantomCam noise stages and any time-varying value modulation consumer.
Author guide for camera shake — the two noise additive stages, preset library, gameplay-code impulse triggering, and the Stable-vs-Final pose readback rule.
CameraNoiseProfile (.camnoiseprofile) — reusable Perlin-noise shape asset for camera shake, handheld feel, and event-triggered impulses.