<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Nodes on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/nodes/</link><description>Recent content in Nodes on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/nodes/index.xml" rel="self" type="application/rss+xml"/><item><title>Nodes</title><link>https://gsplay.genomestudios.ca/docs/framework/graphcanvas/nodes/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/graphcanvas/nodes/</guid><description>&lt;p&gt;All gs_graphcanvas nodes inherit from &lt;code&gt;BaseNode&lt;/code&gt;, which extends &lt;code&gt;GraphModel::Node&lt;/code&gt;. BaseNode provides slot registration helpers, flow slot support, inspector property reflection, and transition descriptor management for state machines.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;h2 id="slot-registration"&gt;Slot Registration&lt;/h2&gt;
&lt;p&gt;Slots are registered in the &lt;code&gt;RegisterSlots()&lt;/code&gt; override using helper macros:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;GS_INPUT_SLOT_TYPED&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;&amp;#34;slot_name&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;Display Name&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;DataTypeEnum&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;DefaultValue&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;GS_OUTPUT_SLOT_TYPED&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;&amp;#34;slot_name&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;Display Name&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;DataTypeEnum&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;GS_INPUT_SLOT_CONNECTION&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;&amp;#34;slot_name&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;Display Name&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c1"&gt;// Connection-only, no inline editor
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;GS_MULTI_INPUT_SLOT_CONNECTION&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;&amp;#34;slot_name&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;Display Name&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c1"&gt;// Multiple connections allowed
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;All input slots use &lt;code&gt;editableOnNode=true&lt;/code&gt; by default, providing inline value editing directly on the node in the graph canvas.&lt;/p&gt;</description></item></channel></rss>