Game Manager
The top-level game lifecycle controller — startup sequencing, systemic navigation, standby mode, and debug support.
The top-level game lifecycle controller — startup sequencing, systemic navigation, standby mode, and debug support.
Manager
The game lifecycle management system — startup sequencing, systemic navigation, and the extensible manager pattern.
The base class for all game system managers — automatic two-stage initialization and lifecycle integration with the Game Manager.