<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Locomotion on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/locomotion/</link><description>Recent content in Locomotion on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/locomotion/index.xml" rel="self" type="application/rss+xml"/><item><title>Locomotion</title><link>https://gsplay.genomestudios.ca/docs/framework/performer/performer_features/mesh_swap/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/performer/performer_features/mesh_swap/</guid><description>&lt;p&gt;The Locomotion system bridges entity movement to animation. The VelocityLocomotionHookComponent samples entity velocity each tick and pushes values into the EMotionFX animation graph, driving blend trees without manual parameter management. The PrefabAnimAssetsReloaderComponent supports hot-reloading animation assets during development.&lt;/p&gt;
&lt;p&gt;For usage guides and setup examples, see &lt;a href="../../../the_basics/performer/"&gt;The Basics: GS_Performer&lt;/a&gt;.&lt;/p&gt;


&lt;div class="alert alert-warning" role="alert"&gt;


 GS_Performer is in Early Development. Full support planned soon: 2026.

&lt;/div&gt;

&lt;p&gt; &lt;/p&gt;
&lt;h2 id="contents"&gt;Contents&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="#locomotion-hook"&gt;VelocityLocomotionHookComponent&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#reloader"&gt;PrefabAnimAssetsReloaderComponent&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#setup"&gt;Setup&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#see-also"&gt;See Also&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id="locomotion-hook"&gt;VelocityLocomotionHookComponent&lt;/h2&gt;
&lt;p&gt;Reads the entity&amp;rsquo;s current velocity each tick and writes locomotion parameters (speed, direction) to the EMotionFX animation graph. This drives blend trees automatically — characters walk, run, and idle based on their actual movement speed.&lt;/p&gt;</description></item></channel></rss>