<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Interrupt-Correction on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/interrupt-correction/</link><description>Recent content in Interrupt-Correction on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/interrupt-correction/index.xml" rel="self" type="application/rss+xml"/><item><title>Interrupt Blending</title><link>https://gsplay.genomestudios.ca/docs/framework/phantomcam/cam_core/interrupt_blending/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/phantomcam/cam_core/interrupt_blending/</guid><description>&lt;p&gt;When a blend A → B is in flight and a new blend A&amp;rsquo; → C kicks off, snapping the cam&amp;rsquo;s source pose produces a perceptible velocity jolt — the cam visibly changes direction at the interrupt moment. The &lt;a href="../"&gt;Cam Core&lt;/a&gt;&amp;rsquo;s mid-blend correction window prevents this by seeding the new blend at a velocity-matched curve point and Y-blending between the snapshot pose and the new blend&amp;rsquo;s natural pose across a small window.&lt;/p&gt;</description></item></channel></rss>