Targeting
Target detection, selection, and cursor management — scanning, filtering, and selecting entities based on proximity and sensory fields.
Target detection, selection, and cursor management — scanning, filtering, and selecting entities based on proximity and sensory fields.
Enhanced button component with motion-driven hover and select animations, built on top of LyShine interactable notifications.
Trigger sensor and world trigger system — event-driven world state changes via composable polymorphic type objects on two container components.
Button animations and input interception — motion-driven hover/select states and input channel management for focused UI canvases.
Global and spatial camera influence components — priority modifiers that affect phantom camera selection without changing base priorities.
How to work with GS_Play UI interaction — motion-based button animations and input interception for focused canvases.