<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Imgui on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/imgui/</link><description>Recent content in Imgui on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/imgui/index.xml" rel="self" type="application/rss+xml"/><item><title>ImGui Debug Menu</title><link>https://gsplay.genomestudios.ca/docs/framework/core/debug/imgui_menu/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/core/debug/imgui_menu/</guid><description>&lt;p&gt;GS_Play adds a &lt;strong&gt;GS_Play&lt;/strong&gt; entry to the in-game ImGui menu bar that any gem can contribute to. Each gem owns its own sub-menu, its own contents, and its own imgui dependency.&lt;/p&gt;
&lt;p&gt;The core invariant: &lt;strong&gt;the anchor is content-free.&lt;/strong&gt; GS_Core provides a component that broadcasts while the menu bar is being drawn, and gems draw their own entries in response. GS_Core never knows what other gems put there.&lt;/p&gt;
&lt;p&gt;That makes the debug surface decentralised — a gem&amp;rsquo;s debug UI ships and versions with that gem — and it is a small, clear example of how the framework prefers extension to work.&lt;/p&gt;</description></item></channel></rss>