3D Free Grounder
Raycast-based grounder for standard 3D locomotion — detects ground contact with coyote time, applies manual gravity when airborne, switches to Slide mode on steep slopes.
Raycast-based grounder for standard 3D locomotion — detects ground contact with coyote time, applies manual gravity when airborne, switches to Slide mode on steep slopes.
The complete movement subsystem — movers, grounders, movement influence, and the movement profile asset for configuring unit locomotion.
The central movement hub — transforms raw input into camera-relative and ground-projected vectors, manages mode switching, context states, and movement profiles.
Grounder base class and concrete grounder components — detect ground contact, compute ground normals and slope data, and drive mode switching on the MoverContext.