<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Grid on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/grid/</link><description>Recent content in Grid on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/grid/index.xml" rel="self" type="application/rss+xml"/><item><title>Grid Step Mover</title><link>https://gsplay.genomestudios.ca/docs/framework/unit/units/movement/movers/grid_step_mover/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/unit/units/movement/movers/grid_step_mover/</guid><description>&lt;p&gt;The Grid Step Mover provides discrete, tile-based movement for units that move in fixed steps along a grid. This is the standard movement model for turn-based RPGs, tactics games, puzzle games, and any project that uses grid-locked locomotion.&lt;/p&gt;
&lt;p&gt;This component is not yet implemented. This page will be updated with full API reference and usage documentation when the component is available.&lt;/p&gt;
&lt;p&gt;For usage guides and setup examples, see &lt;a href="../../../../../../the_basics/unit/"&gt;The Basics: GS_Unit&lt;/a&gt;.&lt;/p&gt;</description></item></channel></rss>