<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gradients on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/gradients/</link><description>Recent content in Gradients on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/gradients/index.xml" rel="self" type="application/rss+xml"/><item><title>Gradients</title><link>https://gsplay.genomestudios.ca/docs/framework/core/utilities/gradients/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/core/utilities/gradients/</guid><description>&lt;p&gt;The Gradients utility provides three parallel gradient types for interpolating values over a normalized [0,1] range using a sorted list of marker points. All types are fully reflected (SerializeContext + EditContext) and editable in the Inspector with visual marker placement. Gradients are lazily sorted before evaluation.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Used by:&lt;/strong&gt; &lt;code&gt;FeedbackMaterialTrack&lt;/code&gt; (color/float animation), &lt;code&gt;UiImageColorTrack&lt;/code&gt;, procedural visual effects, any system needing editable color or value ramps.&lt;/p&gt;
&lt;p&gt;For usage guides and setup examples, see &lt;a href="../../../../the_basics/core/utilities/"&gt;The Basics: GS_Core&lt;/a&gt;.&lt;/p&gt;</description></item></channel></rss>