Game Manager
The top-level game lifecycle controller — startup sequencing, systemic navigation, standby mode, and debug support.
The top-level game lifecycle controller — startup sequencing, systemic navigation, standby mode, and debug support.
The base class for entity-level save handlers — override BuildSaveData() and ProcessLoad() to persist any component data automatically.
The base class for all game system managers — automatic two-stage initialization and lifecycle integration with the Game Manager.