<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Enums on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/enums/</link><description>Recent content in Enums on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/enums/index.xml" rel="self" type="application/rss+xml"/><item><title>Common Enums</title><link>https://gsplay.genomestudios.ca/docs/framework/core/utilities/common_enums/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/core/utilities/common_enums/</guid><description>&lt;p&gt;Common Enums provides shared enumeration types registered with O3DE&amp;rsquo;s &lt;code&gt;SerializeContext&lt;/code&gt;. They can be used in component properties, asset fields, and ScriptCanvas nodes across any gem in the framework. The two primary enums are &lt;code&gt;CurveType&lt;/code&gt; (curve selection for motion and gradient systems) and &lt;code&gt;BooleanConditions&lt;/code&gt; (condition evaluation for dialogue and record-keeping systems).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Reflect functions:&lt;/strong&gt; &lt;code&gt;GS_Core::ReflectCommonEnums(context)&lt;/code&gt;, &lt;code&gt;GS_Core::ReflectCurveType(context)&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;For usage guides and setup examples, see &lt;a href="../../../../the_basics/core/utilities/"&gt;The Basics: GS_Core&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;h2 id="contents"&gt;Contents&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="#boolean-conditions"&gt;BooleanConditions&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#curve-type"&gt;CurveType&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#using-enums"&gt;Using Enums in Components&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#see-also"&gt;See Also&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id="boolean-conditions"&gt;BooleanConditions&lt;/h2&gt;
&lt;p&gt;Used by condition-evaluation logic in the dialogue and record-keeping systems to compare numeric or string values.&lt;/p&gt;</description></item></channel></rss>