Mix Effects
The MixEffectComponent and all 22 mix effect types — named effect chains, order-independent wiring, local and global routing, and the runtime control surface.
The MixEffectComponent and all 22 mix effect types — named effect chains, order-independent wiring, local and global routing, and the runtime control surface.
Named volume channels built on custom miniaudio nodes, environmental influence with priority stacking, and the component-authored mix effect layer.
Architecture overview of the GS_Cinematics dialogue system — the Dialogue Editor, sequencing, UI display, actors, and extensible conditions, effects, and performances.
Full API reference for the DialogueEffect base class and built-in effect types — SetRecords and ToggleEntitiesActive.