<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Easing on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/easing/</link><description>Recent content in Easing on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/easing/index.xml" rel="self" type="application/rss+xml"/><item><title>Curves</title><link>https://gsplay.genomestudios.ca/docs/framework/core/utilities/curves_utility/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/core/utilities/curves_utility/</guid><description>&lt;p&gt;The &lt;code&gt;Curves&lt;/code&gt; namespace (&lt;code&gt;GS_Core::Curves&lt;/code&gt;) provides 40+ easing functions for smooth animation and interpolation. All functions take a normalized &lt;code&gt;t&lt;/code&gt; value in [0,1] and return a remapped [0,1] value. The dispatch function &lt;code&gt;EvaluateCurve&lt;/code&gt; routes to the correct function by &lt;code&gt;CurveType&lt;/code&gt; enum value, making curve selection fully data-driven from the Inspector or asset editor.&lt;/p&gt;
&lt;p&gt;Used by every GS_Motion track, all gradient evaluate calls, and the blend profile system.&lt;/p&gt;
&lt;p&gt;For usage guides and setup examples, see &lt;a href="../../../../the_basics/core/utilities/"&gt;The Basics: GS_Core&lt;/a&gt;.&lt;/p&gt;</description></item></channel></rss>