<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Dsp on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/dsp/</link><description>Recent content in Dsp on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/dsp/index.xml" rel="self" type="application/rss+xml"/><item><title>Mix Effects</title><link>https://gsplay.genomestudios.ca/docs/framework/audio/mixing/mix_effects/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/audio/mixing/mix_effects/</guid><description>&lt;p&gt;&lt;strong&gt;Base — ships in GS_Audio.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Mix effects are the DSP processing layer of the free tier. You build a chain of effects on a component, give it a name, and point sources at that name.&lt;/p&gt;
&lt;p&gt;Twenty-two effects are available. They are the same processors &lt;a href="../../#audio-pro"&gt;Audio Pro&lt;/a&gt; exposes as graph nodes — one processor, two authoring surfaces. Choosing the free tier does not reduce what you can do to a signal; it changes how you author it.&lt;/p&gt;</description></item></channel></rss>