<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Display on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/display/</link><description>Recent content in Display on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/display/index.xml" rel="self" type="application/rss+xml"/><item><title>Display &amp; Window Modes</title><link>https://gsplay.genomestudios.ca/docs/framework/core/gs_options/settings/display_modes/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/core/gs_options/settings/display_modes/</guid><description>&lt;p&gt;Display settings are ordinary &lt;a href="../"&gt;options&lt;/a&gt; — they are only separated here because what they do to the window is worth describing precisely.&lt;/p&gt;
&lt;p&gt;For usage guides and setup examples, see &lt;a href="../../../../../the_basics/core/gs_options/"&gt;The Basics: GS_Core&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;h2 id="contents"&gt;Contents&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="#modes"&gt;Window Modes&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#resolution"&gt;Resolution and Render Resolution&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#platform"&gt;Platform Support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#see-also"&gt;See Also&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id="modes"&gt;Window Modes&lt;/h2&gt;
&lt;p&gt;Four canonical PC window modes:&lt;/p&gt;
&lt;table&gt;
	&lt;thead&gt;
			&lt;tr&gt;
					&lt;th&gt;Mode&lt;/th&gt;
					&lt;th&gt;Behaviour&lt;/th&gt;
			&lt;/tr&gt;
	&lt;/thead&gt;
	&lt;tbody&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;strong&gt;Windowed&lt;/strong&gt;&lt;/td&gt;
					&lt;td&gt;A framed window at the chosen resolution.&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;strong&gt;Borderless&lt;/strong&gt;&lt;/td&gt;
					&lt;td&gt;A frameless window at the chosen resolution.&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;strong&gt;Fullscreen Windowed&lt;/strong&gt;&lt;/td&gt;
					&lt;td&gt;Frameless, filling the monitor at its native size.&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;strong&gt;Fullscreen&lt;/strong&gt;&lt;/td&gt;
					&lt;td&gt;Currently identical to Fullscreen Windowed.&lt;/td&gt;
			&lt;/tr&gt;
	&lt;/tbody&gt;
&lt;/table&gt;


&lt;div class="alert alert-info" role="alert"&gt;
&lt;h4 class="alert-heading"&gt;Fullscreen is a frameless monitor fill, not an exclusive display mode&lt;/h4&gt;

 &lt;p&gt;This is worth stating plainly because users comparing against other engines will notice. GS does not take exclusive control of the display or change the desktop&amp;rsquo;s display mode. &amp;ldquo;Fullscreen&amp;rdquo; gives you a frameless window covering the monitor.&lt;/p&gt;</description></item></channel></rss>