Dialogue Manager
Full API reference for GS_DialogueManagerComponent — dialogue database management, performer marker registration, and the DialoguePerformerMarkerComponent.
Full API reference for GS_DialogueManagerComponent — dialogue database management, performer marker registration, and the DialoguePerformerMarkerComponent.
Full API reference for the TypewriterComponent — character-by-character text reveal with configurable speed, force-complete, and notification events.
Full reference for the DialogueDatabase asset, dialogue sequences, node types, conditions, effects, localization types, and the extension guide for custom polymorphic types.
Architecture overview of the GS_Cinematics dialogue system — sequencing, data structures, UI display, actors, and extensible conditions, effects, and performances.
Information on the in engine GUI.
Full API reference for the DialogueSequencerComponent and DialogueUIBridgeComponent — runtime dialogue graph traversal, node processing, and UI routing.
Full API reference for all dialogue UI components — screen-space and world-space dialogue display, selection menus, typewriter text reveal, and babble audio.
Full API reference for DialoguePerformerMarkerComponent, ActorDefinition data model, and the performer registration and lookup system.
Full API reference for the DialogueEffect base class and built-in effect types — SetRecords and ToggleEntitiesActive.
Full API reference for the DialoguePerformance base class and built-in performance types — MoveTo, PathTo, and RepositionPerformer.