GS_Play Gameplay Framework
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Tag: Conversation

Data Structure

  1. Documentation
  2. Framework
  3. Cinematics
  4. GS_DialogueSystem
  5. Data Structure

Categories:
  • Cinematics
Tags:
  • Conversation
  • Cinematics
  • Data
  • Timeline
  • Actions
  • Dialogue
  • Conditions

GS_DialogueSystem

  1. Documentation
  2. Framework
  3. Cinematics
  4. GS_DialogueSystem

Overview of the incredibly powerful Dialogue System and all of it’s contributing parts.

Categories:
  • Cinematics
Tags:
  • Babble
  • Conversation
  • Cinematics
  • Dialogue

Editor

  1. Documentation
  2. Framework
  3. Cinematics
  4. GS_DialogueSystem
  5. Editor

Information on the in engine GUI.

Categories:
  • Cinematics
Tags:
  • Conversation
  • Cinematics
  • GUI
  • Editor
  • Dialogue

Sequencer

  1. Documentation
  2. Framework
  3. Cinematics
  4. GS_DialogueSystem
  5. Sequencer

The runtime system that presents the dialogue in gameplay.

Categories:
  • Cinematics
Tags:
  • Conversation
  • Cinematics
  • Runtime
  • Dialogue

Built-in UI

  1. Documentation
  2. Framework
  3. Cinematics
  4. GS_DialogueSystem
  5. Built-in UI

Categories:
  • Cinematics
Tags:
  • Conversation
  • Cinematics
  • UI
  • Dialogue

Actors

  1. Documentation
  2. Framework
  3. Cinematics
  4. GS_DialogueSystem
  5. Actors

Categories:
  • Cinematics
Tags:
  • Posing
  • Conversation
  • Cinematics
  • Animation
  • Character
  • Dialogue

Babble

  1. Documentation
  2. Framework
  3. Performer
  4. Babble

Categories:
  • Cinematics
Tags:
  • Babble
  • Conversation
  • Cinematics
  • Character

Typewriter

  1. Documentation
  2. Framework
  3. Cinematics
  4. GS_DialogueSystem
  5. Built-in UI
  6. Typewriter

Categories:
  • Cinematics
Tags:
  • Conversation
  • UI
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