Pulse Types
Built-in pulse types for the Pulsor interaction system.
Built-in pulse types for the Pulsor interaction system.
Physics-based pulse emitter and reactor system — extensible typed interactions via polymorphic PulseType and ReactorType classes.
Trigger sensor component and sensor types — condition evaluation objects for physics, interact, and record-based world trigger activation.
Physics-based detection volumes for the targeting system — interaction fields and sensory detection.
Target component types — base target markers and specialized interact targets that make entities detectable by the targeting system.
Trigger sensor and world trigger system — event-driven world state changes via composable polymorphic type objects on two container components.
World trigger component and trigger types — response execution objects that change world state when a trigger sensor fires.
Base class and component for physics trigger and collision handling — inherit to create interactive volumes with enter, exit, and hold callbacks.
A collection of utility libraries — easing curves, spring dampers, physics trigger volumes, gradients, and entity helpers.