Cam Manager
Camera system lifecycle controller — channel registry, per-channel priority arbitration, group target registry, influence routing, dispatch overrides, and active main-view selection.
Camera system lifecycle controller — channel registry, per-channel priority arbitration, group target registry, influence routing, dispatch overrides, and active main-view selection.
The runtime camera driver — applies phantom camera state to the real camera with blend interpolation, mid-blend interrupt correction, state inheritance handoff, and orbital blend shapes.
Full API reference for GS_CinematicsManagerComponent — cinematic lifecycle control, stage marker registration, and the CinematicStageMarkerComponent.
The base virtual camera component — priority, target routing, lens, channel scope, snap and focus state, and the composable Body / Aim / Additive stage pipeline.
Data assets defining camera transition behavior — blend duration, easing curves, blend shape, pivot source, and state inheritance per camera pair.
Visual graph editor for authoring branching dialogue sequences — database model, node catalog, and extensibility.
Full API reference for the DialogueSequencerComponent and DialogueUIBridgeComponent — runtime dialogue graph traversal, node processing, and UI routing.
Full API reference for all dialogue UI components — screen-space and world-space dialogue display, selection menus, typewriter text reveal, and babble audio.
Full API reference for DialoguePerformerMarkerComponent, ActorDefinition data model, and the performer registration and lookup system.
Full API reference for the DialogueEffect base class and built-in effect types — SetRecords and ToggleEntitiesActive.
Full API reference for the DialoguePerformance base class and built-in performance types — MoveTo, PathTo, and RepositionPerformer.