Tag: Cinematics
Data Structure
Categories:
GS_DialogueSystem
Overview of the incredibly powerful Dialogue System and all of it’s contributing parts.
Categories:
Cam Core
Categories:
Editor
Information on the in engine GUI.
Categories:
Timeline Expansion
Categories:
Sequencer
The runtime system that presents the dialogue in gameplay.
Categories:
Built-in UI
Categories:
Actors
Categories:
Blend Profiles
Categories:
Phantom Cameras
Categories:
Babble
Categories:
Cinematics Set Up
Setting up the GS_Cinematics Features.