Cam Manager
Camera system lifecycle controller — registration, priority evaluation, target assignment, and influence management for all phantom cameras.
Camera system lifecycle controller — registration, priority evaluation, target assignment, and influence management for all phantom cameras.
The runtime camera driver — applies phantom camera position, rotation, and FOV to the real camera with blend interpolation.
Full API reference for GS_CinematicsManagerComponent — cinematic lifecycle control, stage marker registration, and the CinematicStageMarkerComponent.
Virtual camera components with priority-based selection, follow/look-at targets, offsets, and specialized camera behavior types.
Data assets defining camera transition behavior — blend duration, easing curves, and per-camera-pair transition overrides.
Information on the in engine GUI.
Full API reference for the DialogueSequencerComponent and DialogueUIBridgeComponent — runtime dialogue graph traversal, node processing, and UI routing.
Full API reference for all dialogue UI components — screen-space and world-space dialogue display, selection menus, typewriter text reveal, and babble audio.
Full API reference for DialoguePerformerMarkerComponent, ActorDefinition data model, and the performer registration and lookup system.
Full API reference for the DialogueEffect base class and built-in effect types — SetRecords and ToggleEntitiesActive.
Full API reference for the DialoguePerformance base class and built-in performance types — MoveTo, PathTo, and RepositionPerformer.