Performer Manager & Skin Slots
Performer manager lifecycle, skin slot system for modular character appearance, and config profile assets.
Performer manager lifecycle, skin slot system for modular character appearance, and config profile assets.
Velocity-driven animation hooks and prefab animation asset reloading for performer entities.
Procedural head look-at targeting — drives bone orientation toward a world-space target with configurable angle limits and damping.
Audio babble synchronized to dialogue typewriter output — procedural vocalization tones keyed to speaker identity.
Billboard-based character rendering — paper facing handlers that orient sprite quads toward the camera.
RPG stat definitions, stat containers, and a polymorphic status effect system for character and entity attribute management.
RPG statistics and status effect systems for GS_Play — timed and permanent modifiers that alter entity stats and drive reactive gameplay behavior.
Full API reference for DialoguePerformerMarkerComponent, ActorDefinition data model, and the performer registration and lookup system.