Channels & Instancing
PhantomCam channel system — per-player viewpoint slots, scope enum, ChannelStampComponent, rig spawn lifecycle, cross-channel dispatch, active main-view selection.
PhantomCam channel system — per-player viewpoint slots, scope enum, ChannelStampComponent, rig spawn lifecycle, cross-channel dispatch, active main-view selection.
Concept primer for the PhantomCam channel system — what a channel is, which authoring tier to choose, and the pitfalls to know before authoring.
Step-by-step walkthroughs for the PhantomCam channel system — Tier 1 single cam, Tier 2 level-placed, Tier 3 multi-channel co-op, common Tier 3 patterns, and the lobby flow for variable player counts.