Cam Manager
Camera system lifecycle controller — registration, priority evaluation, target assignment, and influence management for all phantom cameras.
Camera system lifecycle controller — registration, priority evaluation, target assignment, and influence management for all phantom cameras.
A player-controlled orbit phantom camera type — planned for a future release.
The runtime camera driver — applies phantom camera position, rotation, and FOV to the real camera with blend interpolation.
A phantom camera that maintains a fixed orbital position around its target — no player input, fixed distance and angle.
A first-person phantom camera type — planned for a future release.
Virtual camera components with priority-based selection, follow/look-at targets, offsets, and specialized camera behavior types.
Global and spatial camera influence components — priority modifiers that affect phantom camera selection without changing base priorities.