<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Body-Stages on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/body-stages/</link><description>Recent content in Body-Stages on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/body-stages/index.xml" rel="self" type="application/rss+xml"/><item><title>State Inheritance</title><link>https://gsplay.genomestudios.ca/docs/framework/phantomcam/cam_core/state_inheritance/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/phantomcam/cam_core/state_inheritance/</guid><description>&lt;p&gt;State inheritance is a universal pose-handoff protocol: when the &lt;a href="../"&gt;Cam Core&lt;/a&gt; transitions cam A → cam B, the matched &lt;a href="../blend_profiles/"&gt;Blend Profile&lt;/a&gt; entry may opt into inheritance via the &lt;code&gt;InheritState&lt;/code&gt; flag. The outgoing cam publishes a &lt;code&gt;CamPoseSnapshot&lt;/code&gt;; the incoming cam consumes it through its own kinematic model. The blend then reads as a small smooth drift instead of a swing.&lt;/p&gt;
&lt;p&gt;Inheritance is &lt;strong&gt;body-only&lt;/strong&gt; by design. Aim and additive stages don&amp;rsquo;t participate — the destination cam&amp;rsquo;s aim runs fresh on the inherited body pose.&lt;/p&gt;</description></item></channel></rss>