<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Blending on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/blending/</link><description>Recent content in Blending on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/blending/index.xml" rel="self" type="application/rss+xml"/><item><title>Cam Core</title><link>https://gsplay.genomestudios.ca/docs/framework/phantomcam/cam_core/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/phantomcam/cam_core/</guid><description>&lt;p&gt;The Cam Core is the runtime driver of the GS_PhantomCam system. It lives on the main camera entity and is responsible for a single job: making the real O3DE camera match the dominant &lt;a href="../phantom_cameras/"&gt;Phantom Camera&lt;/a&gt;. Every frame, the Cam Core reads the target phantom camera&amp;rsquo;s position, rotation, and field of view, then applies those values to the actual camera entity — either instantly (when locked) or through a timed blend transition.&lt;/p&gt;</description></item><item><title>Blend Profiles</title><link>https://gsplay.genomestudios.ca/docs/framework/phantomcam/blend_profiles/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/phantomcam/blend_profiles/</guid><description>&lt;p&gt;Blend Profiles are data assets that control how the &lt;a href="../cam_core/"&gt;Cam Core&lt;/a&gt; transitions between &lt;a href="../phantom_cameras/"&gt;Phantom Cameras&lt;/a&gt;. Each profile contains a list of blend entries, where each entry defines a From camera, a To camera, a blend duration, and an easing curve (see &lt;a href="../../core/utilities/#curves_utility"&gt;Curves Utility&lt;/a&gt;). This allows every camera-to-camera transition in your project to have unique timing and feel.&lt;/p&gt;
&lt;p&gt;The &lt;code&gt;GS_PhantomCamBlendProfile&lt;/code&gt; asset is created in the Asset Editor and assigned to the &lt;a href="../cam_core/"&gt;Cam Core&lt;/a&gt; component. When a camera transition occurs, the Cam Core queries the profile for the best matching blend entry.&lt;/p&gt;</description></item></channel></rss>