Audio Event Graph
Visual graph editor for authoring complex sound events with filters, effects, routing, and phase lifecycle.
Visual graph editor for authoring complex sound events with filters, effects, routing, and phase lifecycle.
How to author complex sound events visually using the Audio Event Graph editor — nodes, phase lifecycle, variables, and runtime control.
Multi-layer musical score system for dynamic music – tempo, time signatures, fade control, and layer selection.
GS_AudioPro — the premium audio gem. Visual graph authoring, procedural scoring, Klatt voice synthesis and geometric acoustics, layered onto everything the free gem already does.
Occlusion and reflections derived from world geometry — acoustic volumes and shapes, 15 material presets, listener-centric reverb, and an honest account of what is and is not simulated.
How to make sounds get blocked by walls and pick up the reverb of the room they are in — acoustic volumes, materials, occlusion and reflections.
Custom text-to-speech via Klatt formant synthesis with 3D spatial audio, phoneme mapping, and voice profiling.
How to work with GS_Play score arrangements — multi-layer dynamic music with configurable time signatures and layer control.
How to work with GS_Play Klatt voice synthesis — text-to-speech with 3D spatial audio, voice profiles, and inline parameter control.
GS_AudioPro — the premium audio gem. Visual sound authoring, adaptive music, generated speech and real acoustics, added on top of everything the free gem does.