<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Additives on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/additives/</link><description>Recent content in Additives on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/additives/index.xml" rel="self" type="application/rss+xml"/><item><title>Additive Stage Variants</title><link>https://gsplay.genomestudios.ca/docs/framework/phantomcam/phantom_cameras/stages/additives/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/phantomcam/phantom_cameras/stages/additives/</guid><description>&lt;p&gt;Additive stages stack — multiple may run per cam. Each declares its phase via &lt;code&gt;GetStage()&lt;/code&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;&lt;code&gt;Reposition&lt;/code&gt;&lt;/strong&gt; — runs BEFORE noise. Corrections (collision, occlusion, tug reposition). State after this phase is captured as &lt;code&gt;m_stablePose&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;code&gt;Noise&lt;/code&gt;&lt;/strong&gt; — runs AFTER reposition. Perturbations (camera shake, drift, impulses). State after this phase is captured as &lt;code&gt;m_finalPose&lt;/code&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The &lt;a href="../../"&gt;Phantom Camera component&lt;/a&gt; partitions additives into &lt;code&gt;m_repositionStages&lt;/code&gt; and &lt;code&gt;m_noiseStages&lt;/code&gt; once at slot-assign time so per-tick code does not re-check the enum each frame.&lt;/p&gt;</description></item></channel></rss>