<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Actors on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/actors/</link><description>Recent content in Actors on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/actors/index.xml" rel="self" type="application/rss+xml"/><item><title>Dialogue Actors</title><link>https://gsplay.genomestudios.ca/docs/framework/cinematics/dialogue_system/dialogue_actors/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/cinematics/dialogue_system/dialogue_actors/</guid><description>&lt;p&gt;Dialogue Actors connect authored character data in the &lt;code&gt;.dialoguedb&lt;/code&gt; asset to world-space entities in the level. The system has two halves:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;ActorDefinition&lt;/strong&gt; &amp;ndash; The data side. Defined in the &lt;a href="../dialogue_data_structure/#actor-definition"&gt;DialogueDatabase&lt;/a&gt;, it holds the actor&amp;rsquo;s name, portrait, and metadata.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;DialoguePerformerMarkerComponent&lt;/strong&gt; &amp;ndash; The world side. Attached to an entity in the level, it registers a named performer with the &lt;a href="../#dialogue-manager-api"&gt;Dialogue Manager&lt;/a&gt; so the sequencer can find it at runtime.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;When a dialogue sequence references an actor by name, the sequencer looks up the matching performer entity through &lt;code&gt;DialogueManagerRequestBus::GetPerformer(name)&lt;/code&gt;. This links the authored text, portraits, and performance instructions to a specific entity in the world.&lt;/p&gt;</description></item></channel></rss>