<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Acoustics on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/tags/acoustics/</link><description>Recent content in Acoustics on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/tags/acoustics/index.xml" rel="self" type="application/rss+xml"/><item><title>Geometric Acoustics</title><link>https://gsplay.genomestudios.ca/docs/framework/audio/audio_pro/geometric_acoustics/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/audio/audio_pro/geometric_acoustics/</guid><description>&lt;div class="alert alert-info" role="alert"&gt;
&lt;h4 class="alert-heading"&gt;GS_AudioPro - premium tier&lt;/h4&gt;

 This feature ships in &lt;strong&gt;GS_AudioPro&lt;/strong&gt;, the premium audio gem. It requires the free &lt;strong&gt;GS_Audio&lt;/strong&gt; gem and extends it. See &lt;a href="../../#what-lives-where"&gt;what lives where&lt;/a&gt;.

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&lt;p&gt;The base gem places sounds by direction and distance. Geometric acoustics adds the &lt;strong&gt;room&lt;/strong&gt;: sound muffled by the geometry between it and the listener, and reverb derived from the space the listener is actually standing in rather than an effect an author dialled in.&lt;/p&gt;</description></item></channel></rss>