3D Free Grounder
Raycast-based grounder for standard 3D locomotion — detects ground contact with coyote time, applies manual gravity when airborne, switches to Slide mode on steep slopes.
Raycast-based grounder for standard 3D locomotion — detects ground contact with coyote time, applies manual gravity when airborne, switches to Slide mode on steep slopes.
Standard 3D locomotion — camera-relative movement and rotation driven by spring-damped physics, with optional slope slowdown.
A player-controlled orbit phantom camera type — planned for a future release.
Slope-sliding locomotion — automatically activated when slope exceeds maxWalkAngle, drives the unit down the slope via spring-damped physics with optional input resistance and automatic recovery.
A phantom camera that maintains a fixed orbital position around its target — no player input, fixed distance and angle.
Aim-relative strafing movement for first-person and third-person units. Not yet implemented.
A first-person phantom camera type — planned for a future release.
Billboard-based character rendering — paper facing handlers that orient sprite quads toward the camera.