Static Orbit Cam
A phantom camera that maintains a fixed orbital position around its target — no player input, fixed distance and angle.
A phantom camera that maintains a fixed orbital position around its target — no player input, fixed distance and angle.
2D side-scrolling movement constrained to a horizontal plane. Not yet implemented.
Tile-based grid movement for turn-based or grid-locked unit locomotion. Not yet implemented.
Billboard-based character rendering — paper facing handlers that orient sprite quads toward the camera.