GS_Environment
Not yet publishedTime of day, day/night cycle and sky.
In development See what it does
Time of day, dynamic skies, and world atmosphere
Track and manipulate world time. Real-time or accelerated time scales. Pause, fast-forward, or rewind time for gameplay mechanics. Events triggered at specific times of day.
Automatic sun rotation based on world time. Dynamic lighting that changes throughout the day. Configure dawn, day, dusk, and night periods. Perfect for open-world games with day/night mechanics.
Sky atmosphere parameters that respond to time of day. Control sky color, fog, cloud coverage, and atmospheric scattering. Build skies that feel alive and contribute to your world's mood.
Environmental control
Time: World clock, time ticker, time event triggers
Cycle: Day/night manager, sun rotation
Sky: Atmospheric parameters, dynamic sky configuration
Required: GS_Core
Rendering: Atom renderer (for sky/lighting)
Built on O3DE’s rendering features.
Time Control: Get/set time, time speed control
Event System: Time-based event triggers
Sky Management: Atmospheric parameter control
Time Profiles: Day/night period configurations
Sky Profiles: Atmospheric preset assets
Use world time for gameplay. Shops open/close. NPCs follow schedules. Quests trigger at specific hours. Time becomes part of your game design.
Skies that transition from dawn to dusk. Lighting that changes mood throughout the day. Weather foundations for rain, fog, or storms. Visual atmosphere that evolves.
Day/night cycles make worlds feel alive. NPCs behave differently at different times. Exploration changes meaning when time affects gameplay. Build worlds that breathe.
From day/night cycles to dynamic skies — GS_Environment makes your world feel alive.
Time of day, day/night cycle and sky.
In development See what it does