GS_Core
Not yet publishedComing soon See what it does
Every GS_Play module is built on GS_Core. Take it first and you have somewhere to build from.
Free tools, in full, under the same licence. You do not need to install GS_Core separately — each module’s repository ships it alongside, so subscribing to any other module brings the foundation with it.
Coming soon See what it does
Coming soon See what it does
The rest of the framework — cameras, characters, UI, dialogue, interaction and more. In development and not yet on sale. Follow a module to see what it does today.
Characters, agents and the systems that drive them.
Character controllers, movers and grounders.
In development See what it does
Paper performers, skin slots and locomotion.
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Items, inventory and equipment.
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Stats, attributes and derived values.
In development See what it does
Behaviour foundations for agents.
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Space, time and the things that react in it.
Pulsors, targeting, cursors and world triggers.
In development See what it does
Time of day, day/night cycle and sky.
In development See what it does
World structure and streaming.
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Presentation, feel and everything the player actually hears and sees.
The premium half of the audio system – visual sound authoring, adaptive music, generated speech and geometry-driven acoustics.
In development See what it does
Virtual camera rigs, influence fields and blend profiles.
In development See what it does
Page navigation, buttons and motion-driven UI animation.
In development See what it does
Dialogue, sequencing, typewriter text and performances.
In development See what it does
Game feel – transform and material feedback motions.
In development See what it does
Platform abstraction and per-target handling.
In development See what it does
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