Get GS_Play

Modular gameplay systems for O3DE, delivered as gems.

Subscribe once in Project Manager and the engine keeps them up to date.

GS_Core & Free tools

Every GS_Play module is built on GS_Core. Take it first and you have somewhere to build from.

Free tools, in full, under the same licence. You do not need to install GS_Core separately — each module’s repository ships it alongside, so subscribing to any other module brings the foundation with it.

Premium tools

The rest of the framework — cameras, characters, UI, dialogue, interaction and more. In development and not yet on sale. Follow a module to see what it does today.

Gameplay

Characters, agents and the systems that drive them.

GS_Unit

Not yet published

Character controllers, movers and grounders.

In development See what it does

GS_Performer

Not yet published

Paper performers, skin slots and locomotion.

In development See what it does

GS_Item

Not yet published

Items, inventory and equipment.

In development See what it does

GS_Stats

Not yet published

Stats, attributes and derived values.

In development See what it does

GS_AI

Not yet published

Behaviour foundations for agents.

In development See what it does

World

Space, time and the things that react in it.

GS_Interaction

Not yet published

Pulsors, targeting, cursors and world triggers.

In development See what it does

GS_Environment

Not yet published

Time of day, day/night cycle and sky.

In development See what it does

GS_World

Not yet published

World structure and streaming.

In development See what it does

Cinematics & Finishing

Presentation, feel and everything the player actually hears and sees.

GS_AudioPro

Not yet published

The premium half of the audio system – visual sound authoring, adaptive music, generated speech and geometry-driven acoustics.

In development See what it does

GS_PhantomCam

Not yet published

Virtual camera rigs, influence fields and blend profiles.

In development See what it does

GS_UI

Not yet published

Page navigation, buttons and motion-driven UI animation.

In development See what it does

GS_Cinematics

Not yet published

Dialogue, sequencing, typewriter text and performances.

In development See what it does

GS_Juice

Not yet published

Game feel – transform and material feedback motions.

In development See what it does

GS_Platform

Not yet published

Platform abstraction and per-target handling.

In development See what it does

Adding a module in O3DE

Project Manager → Gems → Add Repository, then paste the module's URL. The gem appears in your catalogue and new versions show up as updates.

Setup guide Version archive Browse every module