Performer Manager
Categories:
The Performer Manager is the singleton controller for the performer system. It tracks all active performers in the scene, handles registration and lookup, and responds to the Game Manager’s lifecycle events automatically.
For component properties and API details, see the Framework API reference.

Contents
How It Works
Performers register with the Performer Manager when they activate. The manager provides lookup by name so that other systems — dialogue, cinematics, AI — can find performers without maintaining their own references.
The Performer Manager responds to standby and shutdown broadcasts from the Game Manager, coordinating performer state across level transitions.
Quick Reference
| Need | Bus | Method |
|---|---|---|
| Query performer management | PerformerManagerRequestBus | Manager-level queries |
Glossary
| Term | Meaning |
|---|---|
| Performer | An entity that represents a character in the world with visual, animation, and interaction capabilities |
| Performer Manager | The singleton that tracks all active performers and provides lookup by name |
For full definitions, see the Glossary.
See Also
For the full API, component properties, and C++ extension guide:
For related systems:
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