Systems
Core framework systems — the GS_Actions triggerable behavior system and the GS_Motion track-based animation engine.
Categories:
GS_Core provides a growing number of standalone systems that are used across multiple gems. Currently, the GS_Motion track-based animation engine powers UIAnimation and Juice Feedback playback.
For architecture details, component properties, and C++ extension guides, see the Framework API: Systems.
Contents
GS_Motion
Provides tween-style Motion Track components for animating transforms, colors, and values over time. Multiple tracks on the same entity run in parallel; chains are configured by setting an On Complete motion name.
See Also
For the full API, component properties, and C++ extension guides:
For related systems:
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