GS_Play Gameplay Framework
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Print entire section
  • Introduction
  • GS_Core
  • GS_AI
  • GS_Audio
  • GS_Cinematics
  • GS_Environment
  • GS_Interaction
  • GS_Item
  • GS_Performers
  • GS_PhantomCam
  • GS_RPStats
  • GS_UI
  • GS_Unit
  • GS_World
Categories
  • Ai1
  • Camera1
  • Character2
  • Cinematics12
  • Core31
  • Environment1
  • Equipment1
  • Grounding1
  • Interaction1
  • Inventory1
  • Item1
  • List3
  • Movement1
  • Performers3
  • Phantomcam8
  • Pulsors3
  • Puppets2
  • Setup5
  • Statuseffect1
  • Targeting5
  • Templates1
  • Theory2
  • Tutorial12
  • Ui8
  • Unit17
  • Worldbuilding2
  • WorldTriggers4
Tags
  • 2D6
  • 3D9
  • 3rd-Person8
  • Actions7
  • Ai2
  • Aim1
  • Animation4
  • Avatar1
  • Babble2
  • Body1
  • Camera7
  • Cameras1
  • Character7
  • Cinematics13
  • Collision18
  • Conditions1
  • Configuration1
  • Conversation8
  • Core2
  • Curves1
  • Data2
  • Data Management5
  • Dialogue6
  • Docs73
  • Editor1
  • Events3
  • Extensible3
  • Features1
  • First-Person3
  • Fisrt-Person1
  • Free3
  • Grounding4
  • Grouping2
  • GUI1
  • Head1
  • Hit2
  • Index2
  • Input10
  • Installation1
  • Interaction6
  • Levels3
  • List2
  • Locked1
  • Manager1
  • Managers5
  • Mesh3
  • Movement9
  • Options2
  • Orbit2
  • Paper1
  • Phantomcam1
  • Physics10
  • Posing1
  • Procgen1
  • Project1
  • Pulses1
  • Reactor1
  • Reader1
  • Record Keeper1
  • Rpg3
  • Runtime1
  • Selection1
  • Set Up8
  • Setup1
  • Springs1
  • Status1
  • Switch1
  • Switches1
  • Switching1
  • Swivel1
  • System2
  • Targets2
  • Templates1
  • Timeline2
  • Tracking1
  • Trigger2
  • Triggering4
  • Triggers3
  • UI4
  • Unit2
  • Units1
  • Utility18
  • World2
  • Worldbuilding1
  1. Documentation
  2. Quick Guides
  3. Feature List

Feature List

Quick index of all GS_Play Features.
Categories:
  • Tutorial
Tags:
  • Docs
  • Set Up
  • Core
  • Features
  • Index
  • List

Introduction

Index of Features!

GS_Core

GS_Managers

  • GS_GameManager
  • GS_Manager

GS_Save

  • Save Manager
  • Savers
  • List of Savers
  • Record Keeper

GS_StageManager

  • GS_StageManager
  • GS_StageData
  • Stage Exit Point

GS_Options

  • GS_OptionsManager
  • GS_InputOptions
  • Input Profiles

GS_Random

GS_Actions

  • GS_Action

Utilities

  • Physics Trigger Volume
  • Springs Utility
  • Curves Utility

GS_AI

GS_Audio

GS_Cinematics

GS_Environment

GS_Interaction

Pulsors

  • GS_UIManager
  • GS_UIManager

Targeting

  • Targeting Handler
  • Senses Targeting Fields
  • Targets
  • Interaction Input

World Triggers

  • Trigger Actions
  • World Triggers

GS_Item

GS_Performers

GS_PhantomCam

  • GS_CamManager
  • GS_CamCore
  • GS_PhantomCamera
  • First Person Cam
  • Orbit Cam
  • Static Orbit Cam
  • Camera Influence Fields

GS_RPStats

GS_UI

  • GS_UIManager
  • GS_UIHub
  • GS_UIWindow
  • GS_UIPage
  • GS_UIButton
  • GS_UIAnimationSystem

GS_Unit

  • GS_UnitManager
  • GS_Controllers
  • GS_InputData
  • Input Reactor
  • Player Input Reader
  • GS_Unit
  • Mover Context
  • Movers
  • Grounders

GS_World