Privacy
Short version: the GS_Play gems have no telemetry and no analytics. They don’t collect, transmit, sell, or monetize anything about you, your machine, or your projects. This documentation website does keep basic, anonymous traffic statistics — self-hosted, cookieless, and detailed below.
The framework
GS_Play is a set of C++ gems that compile into your O3DE project. They run inside your editor and your game.
What the gems do not collect
- Your name, email, IP address, or machine identifiers
- Which projects you have, what they contain, or where they live
- Which gems you enable, what you build, or how you configure it
- Any content from your source, assets, prefabs, or
project.json
There is no telemetry system, no usage analytics, no licence phone-home, and no crash-reporting service built into the gems. They make no network connections of their own.
Anything your shipped game transmits is code you wrote or a third-party service you integrated. GS_Play adds nothing to that surface.
Local data
Gems that persist state — save games, options, input profiles — write to the standard O3DE user paths on your own machine. That data stays on your device, and it belongs to you. GS_Play never uploads it.
This documentation site
gsplay.genomestudios.ca is a static Hugo site. It has no accounts, no logins, and no user profiles.
| Connection | Purpose | What it sees |
|---|---|---|
Umami analytics — metrics.genomestudios.ca | Anonymous page-view counts, so we know which docs pages are actually used | Page URL, referrer, screen size, country, browser. Self-hosted on Genome Studios infrastructure — no third-party ad network is involved |
| jQuery and Lunr — public CDNs | Site scripting and the offline search index | Your IP address, as an unavoidable part of serving a file over HTTP |
| Contact form — Formspree | Delivers the message you choose to send us | Only what you type into the form, plus your email address so we can reply |
| Embedded video, Discord, and social links | Community and tutorial links | Nothing until you click or play — these are ordinary links and standard embeds, governed by those services’ own policies |
Umami is cookieless. It sets no cookies, does not fingerprint, does not track you across sites, and stores no personal data. We use it to count page views, not to identify readers. Nothing collected is sold, shared, or used for advertising.
Licence acceptance on the download pages. When you accept the free-tier licence to enable the downloads, three things happen. Your acceptance is remembered in your own browser’s local storage — on your device, never sent anywhere — so you aren’t asked again. A download or subscribe click records the module and version through the same Umami system described above. And the acceptance itself records a Umami event carrying the licence version, the module, and the time.
Because Umami is cookieless, none of that is linked to you: no IP address is stored, no account, no identifier that persists between visits. It tells us how many people accepted which version of the licence, not who they were. Clearing your browser storage clears the acceptance and you’ll be asked again.
The contact form is the one place you deliberately hand us personal information. We use what you send to answer you, and for nothing else.
Your rights
The gems collect nothing, so there’s nothing for us to delete, export, or correct on your behalf. For anything you sent through the contact form, ask and we’ll delete it.
If you believe a bug caused GS_Play to transmit something it shouldn’t, contact us — we’ll treat it as a defect and fix it.
Changes to this policy
Material changes will be noted in the Changelog.