Press
Writing about GS_Play, recording a tutorial, or putting together a review? Everything you need is on this page. You do not need our permission, and you do not need to check in with us first.
In one line
GS_Play is a modular gameplay framework for the Open 3D Engine — cameras, cinematics, dialogue, UI, audio, character control, and more, each a self-contained gem you enable only if you need it.
Boilerplate
Quotable, and safe to reproduce verbatim:
GS_Play is a modular gameplay framework for the Open 3D Engine (O3DE), built as a suite of independently enableable gems covering cameras, cinematics, dialogue, UI, audio, character control, world interaction, and RPG systems. It is developed by Genome Studios Inc., a corporation incorporated in Alberta, Canada. GS_Play is not an official O3DE product and is not affiliated with, sponsored by, or endorsed by the Open 3D Foundation, the Linux Foundation, or the O3DE project.
Fact sheet
| Product | GS_Play — the O3DE Gameplay Framework |
| Developer | Genome Studios Inc. — Alberta, Canada |
| Category | Gameplay framework and gem suite for the Open 3D Engine (O3DE) |
| Version | 0.6.0 |
| Engine support | O3DE 26.05+ |
| Scope | 15+ gems — core infrastructure, character systems, cameras, cinematics, dialogue, UI, audio, world interaction, RPG stats, and inventory |
| Architecture | Self-contained O3DE gems; C++ with Script Canvas and EBus surfaces; every component designed for inheritance |
| Source | Full source included |
| Licence | Proprietary. Not open source. See Legal |
| Telemetry | None — see Privacy |
| Tagline | The Framework That Gets Out of Your Way |
| Website | gsplay.genomestudios.ca |
| Documentation | gsplay.genomestudios.ca/docs |
| Community | Discord · r/gs_play |
| Video | YouTube — @GS_Play_Framework |
| Media contact | Contact form — or gs_play@genomestudios.ca |
Availability and pricing
Distribution channel, tiers, and pricing are not finalized and are deliberately not stated here. Please don’t infer them. When they’re set, this fact sheet and the Legal section will carry the details — ask us if you’re on a deadline.What you may publish
You may create, publish, distribute, and monetize media that truthfully depicts, demonstrates, reviews, teaches, or comments on GS_Play — screenshots, editor recordings, tutorials, reviews, livestreams, articles, and presentations. Games you build with GS_Play are yours to show and sell without restriction from us.
No advance approval is required for reviews, criticism, tutorials, journalism, educational material, streams, or screenshots. That includes unfavourable coverage.
The one place to check the rules is deliberate use of our logo or wordmark in your own promotional material — see the Branding Guidelines. Using the name GS_Play in prose, or showing the software as it looks, needs nothing from us beyond writing GS_Play correctly.
Assets
A downloadable press kit — logos, editor screenshots, and key art — is being assembled and will be published here.
In the meantime: the Features pages carry current product screenshots you’re welcome to use, and you can request specific assets. Tell us what you’re working on and what resolution you need.
Please don’t
- Describe GS_Play as an official O3DE product, or as bundled with, endorsed by, or affiliated with the Open 3D Foundation, the Linux Foundation, or the O3DE project.
- State pricing, tiers, or availability dates we haven’t published.
- Redistribute the GS_Play gems yourself. Link to gsplay.genomestudios.ca instead.
- Present a modified build, or screenshots of one, as GS_Play.
Related
- Branding Guidelines — name, logo, and colour rules
- Free Licence Notice — the plain-language summary
- Free End User Licence Agreement — the binding agreement
- Privacy — what GS_Play collects