PhantomCam Recipes
Step-by-step recipes for the GS_PhantomCam virtual camera system — composing cams from stages, configuring noise, tug fields, group targets, influence fields, and the channel tier system.
Categories:
Recipes for composing specific configurations of the GS_PhantomCam virtual camera system. Read the matching basics page first for the concept; then come here for the composition steps.
For the underlying gem reference, see GS_PhantomCam API and The Basics: PhantomCam.
Recipe Collections
- PhantomCam Configurations — composing cams from Body / Aim / Additive stages (shoulder, orbital player, static showcase, first-person clamped, tracking dolly, group framing).
- Camera Noise Configurations — handheld baseline, event-triggered impact, stacked handheld + impact.
- Camera Tug Configurations — vista pull, doorway glance, decoupled source / destination.
- Group Target Configurations — two-player party cam, combat encounter frame, collapse-to-single-view.
- Influence Field Configurations — boost a cam inside a room, always-on cinematic boost.
- Channel Tier Configurations — Tier 1 single cam, Tier 2 level-placed, Tier 3 multi-channel co-op, common Tier 3 patterns, lobby flow.